The Troll – an archetype for Unknown Armies
You can’t do that in the internet Unknown Armies! See what we did there?
You can’t do that in the internet Unknown Armies! See what we did there?
Deathwatch features a brilliant approach to military-style campaigns; from the integration of objectives and unit cohesion into the game mechanics to the requisition rules limiting the theoretically unlimited access to […]
For the world of Poseidon interstellar travel is the lifeline upon which it depends. The history of the Abandonment may have shown that humanity is able to survive on the […]
By now, we seem to be almost entirely complete, right? Miranbrück and its Freehold in general, locations of interest within the town and Freehold then two groups of characters (part […]
Music in roleplaying games is one of those topics which surface time and time again in discussions among gamers (and not just on the net). Sometimes I get the impression […]
This is the second part of a series of articles looking to add setting specific advanced classes to The Red Star. Here is part one of a series of articles. […]
Biomods are a fact of everyday life in 2199. Widely used by all segments of society, including the criminal element, who have often put their own spin on the available […]
Exactly one week ago – and thus a scant few hours too late for our last editorial, unfortunately – there came the long awaited announcement about the How and When […]
Welcome to what is probably the penultimate installment of my series on Miranbrück, presenting a German setting for Changeling the Lost. If you are new to the series, the previous […]
For all you Blue Planet players out there here is a handy guide for initiative and Damage systems. The game system on the surface appears to work from a simple […]