Epic Roleplay: Random Sector Fleets and Fleet Commanders
As per White Dwarf 140 a sector fleet is composed on average of 50 interstellar vessels spread out in groups over the subsectors. With 2D6 subsectors when using random sector […]
As per White Dwarf 140 a sector fleet is composed on average of 50 interstellar vessels spread out in groups over the subsectors. With 2D6 subsectors when using random sector […]
This is the full list of facilities from the Random Starships II random facility generation tables, it includes “reprints” of facilities previously seen, updates of older (pre-Epic Roleplay) components presented […]
Random encounters in (random) star systems. Note that this is not going to be any actual encounter tables, but rather rules on encounter frequency. There are a great many great […]
One more piece of random generation: system fleets to go along with a subsector’s worlds. For each outpost or settled world, roll a D6 and modify by the type of […]
There are any number of systems out there which can be used to generate sectors of space and the worlds within and things like Classic Traveller would be a natural […]
This is the planned replacement for Step 5 of the Random Starships generator: Step 5: Determine Facilities For each facility the ship has, roll 2D6 on the relevant column of […]
This is something to assist in solo campaigns or as a tool for random encounters, not yet usable with Tyranids or Genestealer Cults: Step -1: Faction Before randomly generating the […]
I have been doing this for twelve years now. Writing against RPG-a-Day. Against. Again and again. Every day, every August, since 2015. Most often on my own, sometimes collaboratively with […]
Converting something into a tech-arcanum for once: Alcinous Pattern Mind Impulse Unit in Epic Roleplay: Alcinous Pattern Mind Impulse Unit Requires Techcraft, Medicae, Forbidden Lore (Archeotech), Navigate (Stellar) A character […]
Grapplehawk Aerie (compact facility) This facility houses a flock of cyber-avians modified to capture and restrain human targets. It includes facilities to repair – and to construct anew from suitable […]