Epic Roleplay – Alternate Psychic Powers III
Another handfull of alternate psychic powers, when you would normal gain one of the psychic powers below, you may instead choose to gain one of the listed alternate versions of […]
Another handfull of alternate psychic powers, when you would normal gain one of the psychic powers below, you may instead choose to gain one of the listed alternate versions of […]
With the rules for travel through the warp established, one thing missing is rules for communicating across interstellar distances. These rules are as follows: Astropaths gain one additional starting talent: […]
As before, when you would normal gain one of the psychic powers below, you may instead choose to gain one of the listed alternate versions of the psychic power. Psychic […]
A Paradise World may be used as an alternative to a Schola Progenium result when determining a character’s homeworld. Paradise World You gain Decadence as an additional starting skill. Roll […]
As with alternate talents, when you would normal gain one of the psychic powers below, you may instead choose to gain one of the listed alternate versions of the psychic […]
An Epic army list for the Arbites. There are others out there (notably Jodrell’s list and the Arbites section of the NetEpic Gold Adeptus Ministorum list – check them out!) […]
Skills are one of the few elements of Epic Roleplay where the individual counts for something. This alternate rule changes that, moving skills to the same communal, retinue-wide approach used […]
The traditional D1000 table to determine weapon properties as pdf. A chaos weapon usually has D3 properties. A sample weapon: Properties: 3 442, Knowledge Thief – the weapon can learn […]
Chaos Armour Provides a Saving Throw. Chaos Armour can be combined with an already worn Power Armour or Terminator Armour, either of which is then considered part of the Chaos […]
Roll a D8. (Coming soon: Epic Roleplay – Eye of Terror)