
Planetary Defense Forces
The local forces of a world consist of a number of points equal to
3D6*100 points per troop production installation and fortification (alternatively, 1,000 points each)
6D6*100 points per heavy fortification (alternatively, 2,000 points each)
Their supplies amount to
1D6 years worth of army supplies per army supply production installation
If you wish, the exact composition of the PDF can be randomly determined, typically using either Imperial Guard or a specific PDF list (e.g., a NetEpic list).
PDF Commanders
Commanders of local forces can be randomly created as follows:
Step 1: Career and Rank
| D100 | Career and Rank |
| 01-50 | Militant Rank D3+3 (maximum 5) |
| 51-80 | Imperial Commander Rank D3-1 (minimum 1) |
| 81-99 | Administrator Rank D6 (maximum 5) |
| 00 | Random career per main careers table Rank D6+1 (maximum 5) |
When creating the PDF commander of a feral world, a roll of 81-99 does not indicate an Administrator but rather a Primitive of Rank D3+3.
Stats:
After determining career and rank, generate the commander as a character with maximum points according to rank.
On 1-5 on a D6, the commander receives Command as an additional skill.
Step 2: Personality
The games from the Black Industry/ Fantasy Flight series of Warhammer 40,000 Roleplay systems basically all sported one subsystem each, that struck a chord with me. Home Worlds (Dark Heresy) and starship components (Rogue Trader) thus ended up as obvious inspirations for Epic Roleplay. The element of Only War that fascinated me was regiment creation. Thus, the following is a direct hommage to the commanding officer personality traits from Only War’s regiment creation (with the necessary additions to fill up the 2D6 table to 11 entries).
Roll 2D6 once and consult the following table:
| 2D6 | Personality |
| 2 | Romantic |
| 3 | Bilious |
| 4 | Circumspect |
| 5 | Maverick |
| 6 | Choleric |
| 7 | Sanguine |
| 8 | Supine |
| 9 | Fixed |
| 10 | Melancholic |
| 11 | Phlegmatic |
| 12 | Erudite |
Step 3: Allies and Enemies
Roll D3 times each for allies and enemies:
| D6 | Ally/ Enemy |
| 1 | Local power group – guild, noble house, local branch of a larger organisationen, criminal syndicate |
| 2 | Imperial administration or organisation – Departmento Munitorum, Adeptus Mechanicus, Ecclesiarchy |
| 3 | Other military organisation – Imperial Guard, Adeptus Arbites, a local private army |
| 4 | Soldiers – the rank and file of the PDF, a service branch, or a specific unit |
| 5 | Staff – a high ranking member of the PDF command hierarchy |
| 6 | Powerful individual – an inquisitor, a cardinal, a relative |
In regard to the governor, the commander is
| D6 | Result |
| 1-4 | Loyal |
| 5 | Independent |
| 6 | Inimical |
Step 4: Power Base
The commander’s own power base and influence is determined by rolling 2D3-3 . Each year the commander gains Power equal to this. A result of -1 means that the commander needs to spend 1 Power each year just to keep their position.
Campaign events can modify or change this value for specific years or permanently.
