Imperial Commanders:
| D6 | Career and Rank |
| 1 | Imperial Commander Rank 1 |
| 2 | Imperial Commander Rank 2 |
| 3 | Imperial Commander Rank 3 |
| 4 | Imperial Commander Rank 4 |
| 5 | Imperial Commander Rank 5 |
| 6 | Roll a D6 on the table for Alternative Governor Careers and a D6 on the Rank Table |
Alternative Governor Careers:
| D6 | Career |
| 1 | Per Table for Native Governor Careers |
| 2 | Militant |
| 3 | Administrator |
| 4 | Rogue Trader |
| 5 | Commissar |
| 6 | Roll a D100 on the standard Career Table |
Native Governor Careers:
| Type of World | Governor Career |
| Schola Progenium | Ministorum Priest |
| Research Station | Sage |
| Forge World | Techpriest |
| Hive World | Scum |
| Industrial World | Administrator |
| Civilized World | Imperial Commander |
| Agricultural World | Citizen |
| Medieval World | Crusader |
| Feral World | Primitive |
| Death World | Militant |
| Voidborn | Rogue Trader |
Rank Table:
| D6 | Rank |
| 1 | Rank 3 |
| 2-4 | Rank 4 |
| 5-6 | Rank 5 |
Corruption:
Roll D1000, on a roll of 1 change the governor’s career to Cultist for the last rank.
Stats:
After determining career(s) and rank, generate the governor as a character with maximum points according to rank.
Step 2: Motivation and Goals
Roll 2D6 once – or multiple times – and consult the following table:
| 2D6 | Motivation |
| 2 | Bloodthirsty: The governor seeks opportunities to personnally shed blood and kill – leading from the front, duels, hunts, exectution, serial murders. |
| 3 | Unstable: The governor is unpredictable – mood swings and convitions, plans, and ideas change day to day or minute to minute. |
| 4 | Genocidal: The governor is devoted to eradicating one or more (or all) alien races or parts of their own population – holy war on the mutant, the witch, or the alien, against colonial immigration waves, neighbouring planets. |
| 5 | Expansionist: The governor wants to expand their own area of control, using diplomatic, economic, and military means – a sponsor of expeditions and annexations, cartels and colonial ventures. |
| 6 | Devoted: The governor wants to serve the Imperium to the very best of their abilities – the wishes of Imperial organisations and the governor’s own readings of the Imperial Tarot are binding orders to them. |
| 7 | Conformist: The governor does what is required of them – paying their tithe according to grade is their one priority. |
| 8 | Opportunist: The governor does what they can get away with at the time – war upon the weak, a service for a greater service, doing nothing where nothing is to be gained. |
| 9 | Hedonist: The governor puts their own luxury first – the best is not good enough. |
| 10 | Dynastic: The governor is concerned with the continuation of the bloodline – family and heritage are primary, the succession has to be secure. |
| 11 | Obsessed: The governor is a passionate collector – wine or weapons, beasts or books, art or artefacts, whatever it is, a new addition to the collection is worth more to them than the lifes of their subjects or years of their world’s industrial output. |
| 12 | Anagathic: The governor does not want to die – they are willing to go to any lengths to prolong their life. |
Step 3: Allies and Enemies
Roll D6 times each for allies and enemies:
| D6 | Ally/ Enemy |
| 1 | Competing bloodline with claim to the governorship |
| 2 | Local power group – guild, planetary defense force, local branch of a larger organisationen, criminal syndicate |
| 3 | Imperial administration or organisation – Administratum or one of its departments, Navis Nobilite house, merchant fleet, Adeptus Mechanicus, Ecclesiarchy |
| 4 | Imperial military – Imperial Guard, Imperial Navy, one or more Space Marine chapters, Adeptus Arbites |
| 5 | Other world – a world within the same solar system or a neighbour in the subsector or sector, maybe a distant world with a historical connection |
| 6 | Powerful individual – an inquisitor, a cardinal, a relative |
Step 4: Ways and Means
The strength of the governor’s control over their world is determined by rolling D6-1. Each year the governor gains Power equal to this.
Campaign events can modify or change this value for specific years or permanently.


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Wann gibt es das alles gesammelt? 🙂
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Alles? Das … könnte noch dauern. Alles ist ja noch nicht mal im Blog.
(Ich muss dringend mit Chaos weitermachen. Und mit den alten Aliens [mindestens für Pisceans/ Sahuardin gibt es auch passende 6mm-Miniaturen], wobei Fimir auch noch Platz haben. Und mit dem Konvertieren von eigenem alten Material [mindestens die Schiffskomponenten muss ich durchleuchten auf sinnvolle Übertragbarkeit]. Und mit Eldar und mit Orks habe ich über die grobe Stoßrichtung hinaus noch nicht einmal richtig angefangen.)
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Alles? Zumindest die Grundregeln, Klassen etc. Den Rest kannst du ja später machen 😅 W40k-Material ist doch immer beliebt und gerne gesehen.
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Das hier (die Gouverneure) scheint auf jeden Fall zu funktionieren. Bei den Beziehungen hätte vielleicht noch eine Zwischenebene für sektorweite Organisationen hineingepasst (weder lokal noch Imperium). Aber auch das passt so.