
Storage Installations
The standard capacity for planetary storage installations is 24 units of the respective resource. Accordingly, installations with increased storage capacity, typically store 36 to 48 units.
In-system Space Travel
To travel from one point of interest in a system to another, make a single Navigate (Stellar) skill test. If the test is successful, the transit is achieved in a number of weeks equal to the stated distance (in plasma weeks) between the points. If the test is failed, the travel time is increased by a number of weeks equal to the result for the test.
Progress should still be tracked week by week, as to determine wether a ship or fleet comes into possible contact with a hazard or other ships, which might trigger additional tests (e.g., coming within the zone of influence of a Shaboleth will require a new test that might reroute the ship towards the alien’s lair).
Note that this updates significantly reduces the downside of the hungry drives facility, unless the supplies expenditure is tied to distance instead of number of Navigate (Stellar) tests. You might wish to have both types of drives in your campaign (to randomly decide which type a given ship has, roll a D6, on 1-2 the drive consumes supplies per test, on 3-6 it consumes supplies per plasma week of distance covered).
Void Krakens
Following the update to space battles, void krakens should be changed as follows:
Void krakens appear in the same general size categories as starships (small, medium, large, and vast), with most void krakens falling into the medium and large categories.
A void krakens battle score is twice that of a ship of its respective size (i.e., 2 for a small void kraken, 4 for a medium, 8 for a large, and 16 for a vast void kraken). This replaces the previously stated +2 battle modifier.
All other void kraken rules remain unchanged.
Beast Box Facility
The information for the Beast Box facility already mentioned at several points is as follows:
Beast Box (normal facility)
This facility is used to house, care for and train various alien creatures. If a beast is captured alive, it can be placed in the Beast Box. Successful Scholastic Lore (Beasts) and Fieldcraft skill tests are necessary to train the beast. Only one test can be attempted between missions. Once a beast is trained, a retinue that embarks on a mission from the base may add an extra detachment consisting of the trained beast. Ordering the beast detachment requires a successful Fieldcraft skill test and is only possible when the beast is within 10 cm of the stand with the character making the test. Multiple beasts of the same type may be combined in one detachment. Some beasts may be untrainable.
