Epic Roleplay – Astral Telepathy
With the rules for travel through the warp established, one thing missing is rules for communicating across interstellar distances. These rules are as follows: Astropaths gain one additional starting talent: […]
With the rules for travel through the warp established, one thing missing is rules for communicating across interstellar distances. These rules are as follows: Astropaths gain one additional starting talent: […]
As before, when you would normal gain one of the psychic powers below, you may instead choose to gain one of the listed alternate versions of the psychic power. Psychic […]
A Paradise World may be used as an alternative to a Schola Progenium result when determining a character’s homeworld. Paradise World You gain Decadence as an additional starting skill. Roll […]
As with alternate talents, when you would normal gain one of the psychic powers below, you may instead choose to gain one of the listed alternate versions of the psychic […]
An Epic army list for the Arbites. There are others out there (notably Jodrell’s list and the Arbites section of the NetEpic Gold Adeptus Ministorum list – check them out!) […]
Skills are one of the few elements of Epic Roleplay where the individual counts for something. This alternate rule changes that, moving skills to the same communal, retinue-wide approach used […]
The traditional D1000 table to determine weapon properties as pdf. A chaos weapon usually has D3 properties. A sample weapon: Properties: 3 442, Knowledge Thief – the weapon can learn […]
Chaos Armour Provides a Saving Throw. Chaos Armour can be combined with an already worn Power Armour or Terminator Armour, either of which is then considered part of the Chaos […]
Roll a D8. (Coming soon: Epic Roleplay – Eye of Terror)
One extra barrel. New Positive Weapon Quality: Combi-Weapon Not applicable to Close Combat Weapons. Choose one of Penetration, Precision, Sustained Fire, or Torrent. For one shooting phase per game, the […]