
I have been doing this for twelve years now. Writing against RPG-a-Day. Against. Again and again. Every day, every August, since 2015. Most often on my own, sometimes collaboratively with others here on d6ideas or across different (German) blogs.
2015: ArtifactaDay
2016: Loot-a-Day
2017: Rival-a-Day
2018: Ad-Blog
2019: RPG+Ally+a+Day
2020: Not One Step Back
2021: Veteran-a-Day
2022: The Thousand Titles of the Cat Emperor
2023: Sommerverdichtung (German only)
2024: CampaignConceptaDay
2025: A-Piece-of-History-Every-Day / Calculating World(s)history
And now? The German next door neighbours at Kritischer Fehlschlag have issued the rallying cry “Crime Scene” (German).
But here? After twelve years of doing this dirty work? There is but one possible answer:
The Dirty Dozen.
Interpreted via the lense of the so called Dirty Dozen of persistent organic pollutants such as DDT and dioxins (although an earlier thought was the likewise so called Dirty Dozen of biological weapons and this might still colour some of the entries).
One-hundred-and-fourty-four poisons and pollutants (in the widest, freest sense). Twelve each for twelve systems. Thirty-one days. Twelve years. Against RPG-a-Day. Again.
Alien influences.
- Chaos mutations – characters exposed to an environment flooded with raw chaos energy will have a random Chaos card played upon them
- Xenos memories – fragments of alien memories encoded in viral gene runes, psychic echoes, or crystal harmonies embed themselves in characters exposed, who gain Forbidden Lore (local) for the duration of a mission
- Wraith dust – Eldar wraithbone ground down to dust, if enough has accumulated – necessarily the result of mass calamity – it will impose a -1 to hit penalty to any shooting by Eldar vehicles and walkers
- Soul dust – if it is not wraithbone but soulstones obliterated in such a fashion, the dread rising in any Eldar exposed to such an environment is such, that they suffer a -2 penalty of Morale tests and the Breakpoint of affected units is reduced by 1
