
I have been doing this for twelve years now. Writing against RPG-a-Day. Against. Again and again. Every day, every August, since 2015. Most often on my own, sometimes collaboratively with others here on d6ideas or across different (German) blogs.
2015: ArtifactaDay
2016: Loot-a-Day
2017: Rival-a-Day
2018: Ad-Blog
2019: RPG+Ally+a+Day
2020: Not One Step Back
2021: Veteran-a-Day
2022: The Thousand Titles of the Cat Emperor
2023: Sommerverdichtung (German only)
2024: CampaignConceptaDay
2025: A-Piece-of-History-Every-Day / Calculating World(s)history
And now? The German next door neighbours at Kritischer Fehlschlag have issued the rallying cry “Crime Scene” (German).
But here? After twelve years of doing this dirty work? There is but one possible answer:
The Dirty Dozen.
Interpreted via the lense of the so called Dirty Dozen of persistent organic pollutants such as DDT and dioxins (although an earlier thought was the likewise so called Dirty Dozen of biological weapons and this might still colour some of the entries).
One-hundred-and-fourty-four poisons and pollutants (in the widest, freest sense). Twelve each for twelve systems. Thirty-one days. Twelve years. Against RPG-a-Day. Again.
After the first very free, pseudo-philosophical interpretation of the theme for Warhammer 40,000, this second set is conventional to the core. It also features game effects for Epic Roleplay.
- Neurotoxins – for prolonged exposure, roll a D6, 1: gain Mindless, 2-3: gain Ignorant, 4-5: -, 6: gain Frenzy
- Industrial sludge – for prolonged exposure, roll a D6, 1-2: gain Feeble, 3-4: -, 5-6: gain Die Hard
- Corrosives – for prolonged exposure, roll a D6, 1: gain Blind, 2: gain Slow, 3: gain Lost Arm, 4-6: –
- Mutagens – for prolonged exposure, roll a D6, 1: change career to Mutant, 2-5: -, 6: gain one random talent from the Mutant career table
