Little Rules: One-Man-Death-Company – a little rule for Deathwatch
“What’s the point of playing a Blood Angel if you do not get to go out in a blaze of vision fuelled vampiric berserker fury?” If a Blood Angel character […]
“What’s the point of playing a Blood Angel if you do not get to go out in a blaze of vision fuelled vampiric berserker fury?” If a Blood Angel character […]
Space Marines mercilessly and unquestioningly enforce the Emperor’s will at all times and everywhere across the galaxy, disregarding even the most inimical environs. To this effect, they are bestowed with […]
Hydrospan’s Reef Raider (see Fluid Mechanics, p. 104 (v2) or Player’s Guide, p. 264 (revised)) is one of the premier fighter subs in the Sol and Serpentis systems. The Mod […]
We needed an otter familar. So we built one: Otter Characteristics WS BS S T Ag Int WP Fel 20% 0% 15% 15% 30% 15% 20% 0% A W SB […]
The title basically says it all. Instead (or in addition) to the D&D Alignments you use Magic Colors. In the more specific cases I will use the 5th Editions rules, […]
“Casters are overpowered!” That’s a commonly heard criticism – or observation – regarding D&D and some of its derivates and relatives. I do not want to spend too much time […]
A German article for The Dark Eye, collecting 104 wooden items for use as flysing implements for witches. Witch flight icon made by Lorc under CC BY 3.0
“Is there really no way to try knocking someone out without beating them within an inch of their lifes?” -Question regarding close combat damage under Synergy A character may opt […]
We fiddle around some more with unit profiles for our Unknown Armies/Gundam UC campaign, working out what a UC patrol boat might actually look like. Yet again, we stick to […]
A new edition, new rules and new homebrew. Every edition of DnD is a new change of pace, some like it others despise it. Anyway, I always think how I […]