Equipment

Tracer Rounds

Cold Burn tracers, rated for use in urban areas. Available in over 300 colours at launch. 10mm Rifle – 2c per round 12mm – 5c per round 12.7mm – 7c […]

Magic

The Magic missile is a smart hyper-maneuverable munition intended for precision strikes against small, agile, and heavily armoured targets, such as Powersuits, power-armoured infantry, and personal aerial mobility systems or […]

Hector-CP

The Hector-CP is another member of BLA’s Hector family of wheeled armoured fighting vehicles. Structurally, the CP differs little from the base APC model, carrying the same armour and weapons […]

Gin Tectonic

Gin Tectonic This drink is widely consumed by officers and civil servants in colonial service on the elemental plane of Earth, to reinforce their constitution in dealing with the local […]

31T1 - equipment for The Red Star

31 attachments and variants for the Red Fleet’s modular telekinetic infantry weapon, the hook. 31T1 Telekinesis-Assisted Mechanical Drill As controlling rotation telekinetically takes more training and concentration, this construction/pioneer tool […]

Running Gloves

These advanced traction, full sensory contact, barefoot running shoes are designed especially for Wraith Raiders’ anatomy. Available in over 40 different hues of white, blue and lavender. 89c per pair. […]

Zero-Point Jewel

Not simply eternal, but permanent. Stillness the invisible movement. A Zero-Point Jewel is incompatible with other Flux gems, as its dead matrix flatlines all other sources of Flux around it. […]