Epic Roleplay – Alternate Psychic Powers
As with alternate talents, when you would normal gain one of the psychic powers below, you may instead choose to gain one of the listed alternate versions of the psychic […]
As with alternate talents, when you would normal gain one of the psychic powers below, you may instead choose to gain one of the listed alternate versions of the psychic […]
An Epic army list for the Arbites. There are others out there (notably Jodrell’s list and the Arbites section of the NetEpic Gold Adeptus Ministorum list – check them out!) […]
Skills are one of the few elements of Epic Roleplay where the individual counts for something. This alternate rule changes that, moving skills to the same communal, retinue-wide approach used […]
The traditional D1000 table to determine weapon properties as pdf. A chaos weapon usually has D3 properties. A sample weapon: Properties: 3 442, Knowledge Thief – the weapon can learn […]
Chaos Armour Provides a Saving Throw. Chaos Armour can be combined with an already worn Power Armour or Terminator Armour, either of which is then considered part of the Chaos […]
Roll a D8. (Coming soon: Epic Roleplay – Eye of Terror)
One extra barrel. New Positive Weapon Quality: Combi-Weapon Not applicable to Close Combat Weapons. Choose one of Penetration, Precision, Sustained Fire, or Torrent. For one shooting phase per game, the […]
Insanity and Corruption. No, not another rules module. Despite the readily apparent absence of Insanity Points et al, all the relevant (at least to me) elements are already present in […]
What next? Epic Roleplay is more or less complte. Yesterday, the article on additional voidship facilities closed a last – initially intentional – gap in the rules, adding an idea […]
Closing a logistics gap and using the opportunity to throw some extra building blocks for ships into the mix. More facilities for voidships: Main Cargo Hold (vast facility) This can […]