01010-00011/00011 – programs for SLA Industries
Day 00011 Fruity Fruity is a proprietary programming language developed by Guava-Half for their internal use. It comes with a huge amount of predefined procedures and macros (“fruits”, organised in […]
Day 00011 Fruity Fruity is a proprietary programming language developed by Guava-Half for their internal use. It comes with a huge amount of predefined procedures and macros (“fruits”, organised in […]
Day 00010 Evil Eye TMPS The Target Movement Predictor Software (TMPS) cues a shooter on a target’s movement patterns, including likely defensive actions. The software’s predictions are strictly individually computed […]
Day 00001 PParasol r3.0104 The newest version of little robot girl’s flagship product, the PParasol power management application for powered armours, manages to yet again extend the active endurance of […]
[I don’t want to think about the 0x11111 potential programs d6ideas might come up with for SLA Industries.] –Tarcs upon announcing his “source code, machine code and fuzzy logic” RPG […]
“What follows are some of the ideas I use in describing clothing (style(s)) in the World of Progress (mainly on Mort).” That was the introductionary sentence to an older text, […]
Loot-a-Day, Day 31: Treasure from another dimension Sphinx DarkBox This is the flight recorder of the foldship Sphinx. The Sphinx was lost in transit between Mort and Jericho in 825 […]
Loot-a-Day, Day 28: Burglary at the museum Cable Laurel of Thebia Based on its shape and the location of the find, this Shade artefact is being interpreted as a sort […]
So, yesterday was the first ever Daruma Open Day – although SLA Open Day (as indeed we have been calling it before here on the blog) would be a more […]
The final day of our SLA Open Day countdown brings us that most dreaded visitor – Halloween Jack. Fortunately, it is just his miniature self. Jack comes as a two […]
After running out of SLA Progressive Collection entries, we continue our SLA Open Day countdown with the first of the boxed sets for the CS1 skirmish game (which is equally […]