Epic Roleplay – Aging

Aging
Choose starting age or determine randomly.

Starting at an age determined by their career and then at intervals also determined by their career, characters need to make aging rolls using a D6. The roll is made at the end of the interval. The first roll is made at 9+ and required rolls decrease by 1 every interval after the first (8+ for the second roll, 7+ for the third, and so on). If the roll is successful, then the character suffers ill effects of aging.

Assume that a newly created character passed all previously required aging rolls without suffering ill effects.

When suffering aging effects, roll a D6 and consult the chart below. The roll is modified by +1 for each previous aging effect the character still suffers from (i.e., which has not been removed through use of Bionics or other means):

D6 Result
1-2 minor aging effect: roll a D6, gain Untrained (1-3) or Ignorant (4-6)
3-5 major aging effect: roll a D6, gain Slow (1-2), Blind (3-4), or Feeble (5-6)
6 death from old age (do not roll for Casualty Recovery)

As for Wounds, multiple aging effects do not stack but each instance must be separately countered (e.g., by the use of Bionics).

Careers and Aging:

Careers Initial Aging Roll Further Aging Rolls
Space Marine, Squat Warrior, Squat Guilder 120+12D6 years 12D6 years
Ratling, Ogryn 40+4D6 years 4D6 years
Mutant 8D6 years 4D6 years, ignore all dice after the first that show the same results (e.g., a roll of 1, 2, 2, 5 would count for 1 + 2 + 5 = 8 years, total)
All others 20+2D6 years 2D6 years

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