
I have been doing this for twelve years now. Writing against RPG-a-Day. Against. Again and again. Every day, every August, since 2015. Most often on my own, sometimes collaboratively with others here on d6ideas or across different (German) blogs.
2015: ArtifactaDay
2016: Loot-a-Day
2017: Rival-a-Day
2018: Ad-Blog
2019: RPG+Ally+a+Day
2020: Not One Step Back
2021: Veteran-a-Day
2022: The Thousand Titles of the Cat Emperor
2023: Sommerverdichtung (German only)
2024: CampaignConceptaDay
2025: A-Piece-of-History-Every-Day / Calculating World(s)history
And now? The German next door neighbours at Kritischer Fehlschlag have issued the rallying cry “Crime Scene” (German).
But here? After twelve years of doing this dirty work? There is but one possible answer:
The Dirty Dozen.
Interpreted via the lense of the so called Dirty Dozen of persistent organic pollutants such as DDT and dioxins (although an earlier thought was the likewise so called Dirty Dozen of biological weapons and this might still colour some of the entries).
One-hundred-and-fourty-four poisons and pollutants (in the widest, freest sense). Twelve each for twelve systems. Thirty-one days. Twelve years. Against RPG-a-Day. Again.
As said, SLA Industries offers many different approaches to the topic, in part due to the collection of different science fiction tropes/ technologies it incorporates, some of which come with their own associated pollution and environmental damage takes included. Faster than light travel by manipulating space-time for example, and resulting damage to the space-time continuum.
- Reality Creases – are irregularities which can be caused by repeated Reality Folds, space takes longer and longer to revert to its original configuration and – in theory at least – could be overstressed to a degree at which another Fold would be irreversible – or space itself separates along the crease
