01010-00001/00000 – programs for SLA Industries
[I don’t want to think about the 0x11111 potential programs d6ideas might come up with for SLA Industries.] –Tarcs upon announcing his “source code, machine code and fuzzy logic” RPG […]
[I don’t want to think about the 0x11111 potential programs d6ideas might come up with for SLA Industries.] –Tarcs upon announcing his “source code, machine code and fuzzy logic” RPG […]
Time to dig through the archives again. Focusing on this month’s “suspense” topic by fellow German blogger Zornhau. The results are presented in German, as always.
We fumble around with a concept for modeling suspense in this German answer to another blogger’s musing on tension and suspense in RPGs. In brief: In games using minimum and […]
We search around for older articles on the “gold & treasure” topic hosted by a fellow German blogger this August. Here are the German results.
We make a case for why the German version of the original 3025 Technical Readout for Battletech makes such a compelling handout for the RPG. In German.
A final German look at things which haunted us this month and how they relate to things which haunted us since long before.
Love and marbles in German.
Love beyond death again, this time for the Red Star. New Feat Eternal Love A love, so strong it endures beyond death, can maintain a soul in the spirit realm, […]
There is being stalked by a psychotic murder cyborg, which wants to skin you so that it can wear your skin and become a real boy, and then there is […]
yandere: I mean, the misconception that Charisma somehow models appearance in D&D always bothered me. Drudenfusz: You could have male appearance be a function of Strength instead. blut_und_glas: That’s a […]