01010-00011/00011 – programs for SLA Industries
Day 00011 Fruity Fruity is a proprietary programming language developed by Guava-Half for their internal use. It comes with a huge amount of predefined procedures and macros (“fruits”, organised in […]
Day 00011 Fruity Fruity is a proprietary programming language developed by Guava-Half for their internal use. It comes with a huge amount of predefined procedures and macros (“fruits”, organised in […]
Day 00010 Evil Eye TMPS The Target Movement Predictor Software (TMPS) cues a shooter on a target’s movement patterns, including likely defensive actions. The software’s predictions are strictly individually computed […]
Day 00001 PParasol r3.0104 The newest version of little robot girl’s flagship product, the PParasol power management application for powered armours, manages to yet again extend the active endurance of […]
[I don’t want to think about the 0x11111 potential programs d6ideas might come up with for SLA Industries.] –Tarcs upon announcing his “source code, machine code and fuzzy logic” RPG […]
Time to dig through the archives again. Focusing on this month’s “suspense” topic by fellow German blogger Zornhau. The results are presented in German, as always.
We fumble around with a concept for modeling suspense in this German answer to another blogger’s musing on tension and suspense in RPGs. In brief: In games using minimum and […]
We search around for older articles on the “gold & treasure” topic hosted by a fellow German blogger this August. Here are the German results.
We make a case for why the German version of the original 3025 Technical Readout for Battletech makes such a compelling handout for the RPG. In German.
A final German look at things which haunted us this month and how they relate to things which haunted us since long before.
Love and marbles in German.