Epic Roleplay – Antagonists: Beasts
Encounters with all manner of alien beasts. The two main sources are the creature sections of the original Rogue Trader (a small selection of which was used), and the dinosaur […]
Encounters with all manner of alien beasts. The two main sources are the creature sections of the original Rogue Trader (a small selection of which was used), and the dinosaur […]
Various notes and revisions. Talents: Pilot – the transport becomes part of the same detachment as any retinue stands Combat Pilot – if the crewed vehicle has a transport capacity, […]
The full career as pdf. A 50-points sample Commissar: Commissar Felix Maria Koenig starts at Fractional CAF +0.1 and Morale Value 3. His starting skills are Command, Scholastic Lore (Tactica […]
As long as they remain hidden, Genestealer cults are best handled as individual encounters, but once an open uprising breaks out, the following rules can be used to manage the […]
The full career as pdf. A 0-points sample Assassin: Assassin Siolence starts with Fractional CAF +1.0 and Morale Value 2. She has Investigation, Observation, Stealth, Forbidden Lore (Officio Assassinorum), and […]
This optional rules module deals with gathering and building the fleets and forces, which the previous modules let you command. It draws some oblique inspiration from Mighty Empire’s Winter Season. […]
The full career as pdf. Sergeant Otto starts with Fractional CAF +0.3 and Morale Value 2. He begins with Scholastic Lore (Tactica Imperialis), Fieldcraft, Language (High Gothic,) and Language (Low […]
This optional rules module is intended to facilitate military operations on a grander scale – planetary invasions, uprisings, and protracted warfare. It leans heavily on the original 1990 Mighty Empires, […]
The full career as pdf. A 0-points sample Sororitas: Battle Sister Emi Plutonis starts with Fractional CAF +0.1 and Morale Value 3. Her starting skills are Scholastic Lore (Imperial Creed), […]
This optional rules module covers planetary systems, movement of voidships within them (including to and from jump zones), and space battles. The rules are abstracted with little detail (borrowing from […]