The Foris Cluster – A Setting for Deathwatch
In a remote cluster of systems cut off from the Imperium, a Deathwatch Killteam becomes stranded. Without command, backup or support, they find themselves in a melting pot of political […]
In a remote cluster of systems cut off from the Imperium, a Deathwatch Killteam becomes stranded. Without command, backup or support, they find themselves in a melting pot of political […]
You can’t do that in the internet Unknown Armies! See what we did there?
Deathwatch features a brilliant approach to military-style campaigns; from the integration of objectives and unit cohesion into the game mechanics to the requisition rules limiting the theoretically unlimited access to […]
For the world of Poseidon interstellar travel is the lifeline upon which it depends. The history of the Abandonment may have shown that humanity is able to survive on the […]
By now, we seem to be almost entirely complete, right? Miranbrück and its Freehold in general, locations of interest within the town and Freehold then two groups of characters (part […]
Music in roleplaying games is one of those topics which surface time and time again in discussions among gamers (and not just on the net). Sometimes I get the impression […]
This is the second part of a series of articles looking to add setting specific advanced classes to The Red Star. Here is part one of a series of articles. […]
Biomods are a fact of everyday life in 2199. Widely used by all segments of society, including the criminal element, who have often put their own spin on the available […]
Exactly one week ago – and thus a scant few hours too late for our last editorial, unfortunately – there came the long awaited announcement about the How and When […]
Welcome to what is probably the penultimate installment of my series on Miranbrück, presenting a German setting for Changeling the Lost. If you are new to the series, the previous […]