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Top 10 BPN Halls of Mort – locations for SLA Industries

Dave Damage May 4, 2012 1

Slayer’s Crib might be the archetypal BPN hall, but what about… #10 Suicide Alley Suicide Alley has earned a reputation as the BPN hall with the highest percentage of Black […]

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Marine Hybrids – new player species for Blue Planet

blut_und_glas April 30, 2012 2

In 2065, a secret supersoldier project resulted in the creation of the first hybrids. Despite sucessfully splicing human DNA with that of various different species of animal, only two main […]

The Middle Class Killer – an NPC for Shadowrun

admin April 26, 2012 1

When they hear the word “company killer” most people think of a cold blooded manager of death, an augmented killing machine, a scalpel to surgically remove critical problems – permanently. […]

Shadow War - new advanced classes for The Red Star part III

Shadow War – new advanced classes for The Red Star part III

blut_und_glas April 24, 2012 1

After looking at criminal and military characters, our theme for the third and last instalment of our The Red Star advanced classes series is espionage – somewhat fitting for a Cold War inspired […]

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Blue Ops Gear – equipment for special forces and insurgents on Poseidon

blut_und_glas April 20, 2012 2

Between Native insurgencies, inter-Incorporate raids, Black Crusade operations and terrorist attacks, special operations capable forces have become some of the most important military assets for the various factions on Poseidon. […]

Foris Cluster

The Foris Cluster – A Setting for Deathwatch

admin April 18, 2012 1

In a remote cluster of systems cut off from the Imperium, a Deathwatch Killteam becomes stranded. Without command, backup or support, they find themselves in a melting pot of political […]

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The Troll – an archetype for Unknown Armies

Dave Damage April 12, 2012 2

You can’t do that in the internet Unknown Armies! See what we did there?

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Sandboxing in Deathwatch – House rules for handling Objectives and Requisition for Killteams operating without supervision

Dave Damage March 23, 2012 0

Deathwatch features a brilliant approach to military-style campaigns; from the integration of objectives and unit cohesion into the game mechanics to the requisition rules limiting the theoretically unlimited access to […]

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Shooting the Hole – space travel in Blue Planet

blut_und_glas March 20, 2012 1

For the world of Poseidon interstellar travel is the lifeline upon which it depends. The history of the Abandonment may have shown that humanity is able to survive on the […]

Miranbrück: Adventures – plot hooks for Changeling the Lost

shadom March 13, 2012 1

By now, we seem to be almost entirely complete, right? Miranbrück and its Freehold in general, locations of interest within the town and Freehold then two groups of characters (part […]

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