Arrow Guidance – a new adept power for Shadowrun

dice_magieJust a quick sketch inspired by a forum discussion about the ranges of projectile weapons in Shadowrun. The first version is probably easier to implement, as the alternate version involves more rolling and bookkeeping.

Arrow Guidance
Cost: 0.5 PP per level
Activation: Simple Action

This power allows you to improve the range over which you can shoot and hit with a bow.
If you activate this power, make a and use your next action to attack with a bow, you may add +1 per level to the strength rating of the bow for the purpose of determining range only. This may increase the strength rating of the bow beyond the normal maximum of 10.

Alternate version:

Arrow Guidance
Cost: 0.25 PP per level
Activation: Simple Action

This power allows you to improve the range over which you can shoot and hit with a bow.
When you activate this power, make a Magic + Arrow Guidance Rating Test. For the rest of the combat turn, the range of all your attacks made with a bow will be determined as if the bow’s strength rating was equal to the number of hits you achieved on the Test. This may result in a strength rating above the normal maximum of 10.

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