
d6ideas turns 500 (and 1) – a little navel-gazing
We nearly missed having published our 500th article. In fact, we only noticed it because we were curious how many more articles we would need to reach 500 and then […]
We nearly missed having published our 500th article. In fact, we only noticed it because we were curious how many more articles we would need to reach 500 and then […]
What’s this? A non-German-only article dealing with our our Gundam-Unknown Armies-RPG-miniatures game-kitbash? Sort of. But don’t get your hopes up, it’s not really substantial. More a silent cry for help, […]
Looking back and looking forward is naturally en vogue these days including on (German) RPG-blogs. We do likewise. Or perhaps not. Because it does seem a bit silly to look […]
At the start of November we found ourselves in the unenviable position of having to ask ourselves for which of our regular games we should put together a fanzine. After […]
A German article in which we recap our recent bout of artificial creature articles and lessons learned from that experiment.
In 2013 we committed ourselves to doing a fanzine if another German blogger would make “fanzines” the topic of a blogger’s carnival. Now that has happened and we find ourselves […]
As part of the current German RPG-blogger’s carnival, we take stock of some of our previous ideas about artificial creatures and characters in this German article.
We do a bit of a recap of the how and why of our recent ArtifactaDay series in this German article.
I hate reviews. Some thoughts on how this ultimately irrational dislike gestated can be found in this German article.
Some thoughts on how RPGs’ inherent ability to transcend their (physical) components not only mean they can be used to create everything from nothing but also to transform anything into […]