Social Combat – Final Round. Fight!
In Round 2, I briefly sketched out the possibility of generally using combat to determine the results of actions and situations and some of the resulting effects on storytelling. But […]
In Round 2, I briefly sketched out the possibility of generally using combat to determine the results of actions and situations and some of the resulting effects on storytelling. But […]
A carnival ogre left behind under a tree or an ogre baby placed on temple steps?
Perhaps I should have given this a more universal title when writing Round 1 because it was fairly inevitable that it would escalate beyond simple social interaction. After all, the […]
Makes the use of capitalisation in a game’s title a difference? Are Hunter hunter HUNTER perceived differently? Are they completely different games? And what about HuNtEr hUntEr … ?
Everytime someone starts talking about how useful “the ICD” is for a “mature”, “deep” and “realistic” portrayal of characters with mental disorders, I cannot help but think that what the […]
Fight is my Diplomacy! Sometimes, everything just clicks together suddenly. Of course there is not need for interaction rules when trying to capture the storytelling of fighting games with an […]
Some German musings on inspiration from everyday life.
Board game saturday. Reptiletongue: Jol Nar. Isn’t that the hammer of Odin? The Paganboy: ……………………………………………………..
Backgrounds and notes on our series of daily ruins (which finished today). In German.
Influencing character creation via music? My initial impulse is to say that this will work best with computer assissted character creation. Although that thought obviously stems from the association with […]