[German] Zornhau macht es spannend
We fumble around with a concept for modeling suspense in this German answer to another blogger’s musing on tension and suspense in RPGs. In brief: In games using minimum and […]
We fumble around with a concept for modeling suspense in this German answer to another blogger’s musing on tension and suspense in RPGs. In brief: In games using minimum and […]
So, yesterday was the first ever Daruma Open Day – although SLA Open Day (as indeed we have been calling it before here on the blog) would be a more […]
The final day of our SLA Open Day countdown brings us that most dreaded visitor – Halloween Jack. Fortunately, it is just his miniature self. Jack comes as a two […]
After running out of SLA Progressive Collection entries, we continue our SLA Open Day countdown with the first of the boxed sets for the CS1 skirmish game (which is equally […]
Up next in our miniature-presentation-countdown to the SLA Open Day is the fourth and so far latest entry to the SLA Progressive Collection, the one and only – Delia the […]
As a sort of countdown to the SLA Open Day event this weekend, we take up our much neglected presentation of the SLA Industries miniatures which have already come our […]
We make a case for why the German version of the original 3025 Technical Readout for Battletech makes such a compelling handout for the RPG. In German.
After completing all the articles for this month, we have a little evaluation and lessons-learned from Loot-a-Day. While all but one of the individual entries are (or will be) also […]
Quite a bit of material accumulated over the last few weeks: Of course, the big surprise three weeks ago was the announcement of an upcoming Kickstarter campaign for a lavish […]
A final German look at things which haunted us this month and how they relate to things which haunted us since long before.