Layers of Civilization – random generation of inhabited areas

Hex Stack
This has been sitting around here for a while.

No questions about how to generate random wilderness – or sparsely inhabited – terrain. Appendix B is the base method I am referring here, but others should work just as well.

Derivated method for random generation of inhabited/ civilized areas:

  1. Generate the terrain type according to Appendix B. Do not check for inhabitation (yet).
  2. Choose the number of layers in the area. A layer corresponds – vaguely inspired by archaeological terminology – to a settlement period. The number of layers thus describes for how long the area has already been settled (potentially by different cultures/ groups over time).
  3. Randomly generate inhabitation for the youngest layer according to Appendix B. Settlements and fortifications generated have been founded/ built during this settlement period, i.e., the current era of the campaign world. Ruins generated are older settlements/ building which habe been abandoned/ fallen into disrepair during this settlement period.
  4. Randomly generate inhabitation for the second youngest layer according to Appendix B. Settlements and fortifications generated have been founded/ built during this settlement period, i.e., the era preceding the current one, but are still thriving. Ruins generated are older settlements/ building which habe been abandoned/ fallen into disrepair during this settlement period. It is thus possible for multiple settlements, fortifications, and/ or ruins to co-exist within the borders of the same hex.
  5. Repeat the inhabitation generation, layer by layer, until inhabitation has been generated for all layers in the area.
  6. Done.

Quick test, using just a single hex within a mountain territory, settled for ten layers:

Random terrain:

8, Hills

Inhabitation (from youngest layer to oldest):

65, none
74, none
13, Castle
92, none
3, Single Dwelling
97, none
29, none
81, none
4, Thorp
89, none

Interpretation:

Quite early in the mountain regions settlement history, already during the second settlement waves, a small thorp was founded on these hills, thriving since these ancient times until today. Generations later, a separate group struck up their dwelling near the village, but keeping to themselves, never abandoning their plot but neither growing beyond a single household either. More recently, but still well outside of living human memory in the time before the kingdom that came before the current empire, a castle was built on the highest point of the hills, overlooking both settlements.

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