Following up on our first revision article for Blue Planet, we take another look back – at the biomod articles we published previously – to bring their rules and stats forward to the current edition. In this article we update the Criminal Biomods and the Marine Hybrids
With Criminal Biomods, we presented a series of biomods produced and used by the various syndicates, terrorist groups and independent criminals operating on Poseidon. Their descriptions can be seen in the original article. Under the revised rules they function as follows:
Skip Over/Blind Spot Reflex Programs
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Manchurian Reflex Program
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Throat Blade
The throat blade as a Damage Rating of 1. Use of a throat blade on an unsuspecting victim practically guarantees surprise. In intimate situations, the throat blade allows its user to reduce the penalty for called shots by 2.
Legality: Proscribed
Healing Time: 2 weeks
Cost: 10,000cs or more
Stomach Pump
Legality: Legal
Transformation Time: 3 weeks
Cost: 3,000cs
Chimera Genetic Scrambling
Legality: Restricted
Transformation Time: 1 month
Cost: 20,000cs or more
Berserker
Berserker Modifications
-1 Cognition
-1 Psyche
+1 Physique
+1 Endurance
+1 Toughness
-2 to task rolls involving social interaction
Legality: Proscribed
Transformation Time: 6 weeks
Cost: 20,000cs
In Marine Hybrids, we looked at additional hybrid species, originally bred for amphibious operations. See below for their revised stats:
Seals
Seal Modifications:
+2 Physique
+1 Endurance
+2 Aquatics Skill
-1 to task rolls involving social interaction with non-hybrids
Hold Breath 30 minutes
Salt Tolerance
Cold Tolerance
Otters
Otter Modifications:
+3 Coordination
+1 Endurance
+1 Aquatics Skill
-1 to task rolls involving social interaction with non-hybrids
Hold Breath 10 minutes
Salt Tolerance
Cold Tolerance
Require increased energy intake due to heightened metabolism
Marine Composites
Marine Composite Modifications:
+1 Physique
-1 Coordination
+2 Endurance
+1 Toughness
+1 Aquatics Skill
+1 Swim Speed
-2 to task rolls involving social interaction with non-hybrids
Hold Breath 20 minutes
Salt Tolerance
Cold Tolerance
Freshwater Composites
Freshwater Composite Modifications:
+1 Psyche
+1 Reflexes
+2 Endurance
+1 Aquatics Skill
-2 to task rolls involving social interaction with non-hybrids
Hold Breath 10 minutes
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