Coded Characters – an editorial
I believe it bears special notice that common character stats possess not one but two functions. On the one hand they are integral components of a character’s interaction with the […]
I believe it bears special notice that common character stats possess not one but two functions. On the one hand they are integral components of a character’s interaction with the […]
The history of SLA Industries and its rise to universal domination was accompanied by the growth of a bureaucracy of truly nightmarish proportions, with even critical areas of operations succumbing […]
In The Red Star comics, we catch glimpses of an afterlife caught between archaic warrior gods and modern industrial complexes, reflecting and being reflected in the shape and events of […]
The current map is a very rough sketch thrown up as part of a world building excercise: In what kind of setting, would a heart be used as an icon […]
I’ve come to a sudden realization regarding Dark Heresy: It offers an intensely positive outlook on Warhammer 40,000 in general and life in the Imperium of Man specifically. Paradoxically, it […]
I have long held that there is fun to be had in roleplaying games outside of physical confrontation and violent conflict. I believe many gamers actually agree with me in […]
The passing month’s German bloggers’ carnival continues to inspire. The topic (emotions in RPGs) didn’t seem like much to me in the beginning, but one by one, ideas (d6 of […]
Though now it’s FASA Games (and not FASA Corporation) and they are taking over from RedBrick, as announced by James Sutton. But what does that mean for me as a […]
At long last we come back to asking an English language question in our ongoing “What is …?” series, after having dwelled mainly on German ideas for the last few […]
The general consensus was that today was too hot for regular roleplaying. So we ended up collectively playing a gamebook instead.