
Chaos Armour
Provides a Saving Throw. Chaos Armour can be combined with an already worn Power Armour or Terminator Armour, either of which is then considered part of the Chaos Armour. Chaos Armour cannot be taken off. Multiple instances of Chaos Armour can be combined, the armour becoming ever more infused with the power of chaos.
Daemon Weapon
See Daemon Weapons.
Grimoire
Grants access to one random spell.
Icon
Requires one hand to carry and brandish. Any warband detachments within 10 cm and in line of sight receive a +1 modifier to Morale tests.
Pact
Gives the chance to enter into a pact with a daemon. Choose one of the pacts below or none. If a pact is made, whenever Rewards are gained, 1 Reward (per pact) must be sacrificed to the daemon. This can result in no or even negative Rewards being gained. Some pacts can be fulfilled after which they no longer have any effect. When a pact is fulfilled, one last Reward must be sacrificed to the daemon.
Assisstance – once per game, before making a roll with one or more D6, the daemon’s assistance can be demanded. Make the roll as normal. One die which did not show a 1 may be changed to a 6.
Domination – gain 1 point of personal power each year.
Immortality – when rolling for Casualty Recovery, treat the result as an umodifiable 6. The pact is fulfilled once Casualty Recovery has been rolled once.
Protection – gain a saving throw and a psychic save.
Revenge – after becoming a casualty, the enemy which caused this must make a psychic save. If it fails, the enemy is removed as a casualty as well. The pact is fulfilled after the enemy makes its psychic save, regardless of success or failure.
Servitude – only if patron has lesser daemons. One of the patron’s lesser daemons joins the warband. The pact is fulfilled when the lesser daemon is slain.
Raw Chaos Matter
This can at any time be formed into one item of (non-Chaos) wargear. The Raw Chaos Matter itself and any item shaped from it will become instable over time, roll a D6 at the beginning of each game, on a roll of 1 the Raw Chaos Matter or the item that has been created from it evaporates, leaving behind nothing but a psychic residue.
