Epic Roleplay: Antagonists – Giants

Epic Antagonists - Giants
I often missed giants from Warhammer 40,000. So here now are giants for Epic Roleplay:

For 50 points, a single giant or armoured giant can be added as a minion to a Chaos horde, or as a support card to a Fimir or Ork army or as a special card to an Imperial Guard force. Both varieties of giant are worth 1 Victory Point when defeated.

Giant
These rare mutants tower almost as tall as Imperial Knights. While impressive, their enourmous size also renders them prone to injury and diesase. Against infantry and cavalry, giants roll an extra D6 in close assault.

Type Move Saving
Throw
CAF Weapons Range Attack
Dice
Roll
to
Hit
Target’s
Save
Modifier
Giant 15cm 6+ +3
Notes
Type: Knight, Morale Value 5, Trample

Armoured Giant
Some forces might spend time and effort to turn a mutant giant into an even more frightening monster, repurposing plates of vehicular armour and leftover rapid fire fortress guns. Like their unarmoured cousins, against infantry and cavalry, armoured giants roll an extra D6 in close assault.

Type Move Saving
Throw
CAF Weapons Range Attack
Dice
Roll
to
Hit
Target’s
Save
Modifier
Giant 10cm 5+ +3 Gatling
cannon
25cm 5 6+
Notes
Type: Knight, Morale Value 5, Trample

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