
A more specific Imperial encounter, an Arbites Capture Team is a specialist task group to apprehend targets of high value to the judges.
Capture Teams, which may be represented as a 150-points Special Card when including them in an army for planetary operations, typically consist of three detachments, the first being a stand of Arbites Handlers and a command Rhino, the second being two stands of Cyber-Mastiffs, and the third being two stands of Immobiliser Squads mounted in a Rhino. Such a Capture Team has a Breakt Point of 4.
Handler
While they are fully equipped Arbites in their own right, Cyber-Mastiff Handlers are mostly focussed on directing their enhanced canine charges. Handlers are Command Units. Cyber-Mastiffs can only be given orders when there is a Handler within 10cm.
| Type | Move | Saving Throw |
CAF | Weapons | Range | Attack Dice |
Roll to Hit |
Target’s Save Modifier |
| Handler | 10cm | – | +1 | Pistols and Powermauls | 25cm | 1 | 5+ | – |
| Notes |
| Morale Value 3, Command Unit, Order Cyber-Mastiffs |
Cyber-Mastiff
These heavily augmented canines are employed by Arbites in seek and destroy – or, in this case, seek and capture missions. Cyber-Mastiffs can only be given orders when there is a Handler within 10cm.
| Type | Move | Saving Throw |
CAF | Weapons | Range | Attack Dice |
Roll to Hit |
Target’s Save Modifier |
| Cyber-Mastiff | 20cm | 6+ | +3 | Cyber-jaws | – | – | – | – |
| Notes |
| Morale Value 1, Controlled by Handler |
Immobiliser Squad
These Arbites squads are armed with webbers and heavy webbers, sometimes backed-up by a couple of needle weapons loaded with paralysing agents. A target hit by webbers gets a save at a +1 modifier, targets that normally do not have a Saving Throw save at 6+. If they fail their Saving Throw, they are rendered immobile by the webs. As long as they remain webbed, they may not move or shoot, roll one die less in close combat and suffer an additional -2 to their close combat score. During rallying in the end phase, any webbed stands or models are entitled to another save, also at +1, and if they succeed, they break free of the webs.
| Type | Move | Saving Throw |
CAF | Weapons | Range | Attack Dice |
Roll to Hit |
Target’s Save Modifier |
| Immobiliser Squad | 10cm | – | 0 | Webbers | 25cm | 1 | 5+ | +1 |
| Notes |
| Morale Value 3, Webbers |
