
And one more set of alternate psychic powers, when you would normal gain one of the psychic powers below, you may instead choose to gain one of the listed alternate versions of the psychic power.
Mind Control
Enrage at the end of the orders phase, target a single troop stand or model other than a titan or super-heavy vehicle within 50 cm and line of sight of the psyker and roll 1D6, on a 4+, the target is immediately moved as if on charge orders towards the nearest stand or model no matter whether friend or foe and if it comes into base to base contact, will fight in close combat during the close combat segment
Destroy Daemon
Bind Daemon at the end of the orders phase, target a single daemon or greater daemon within 25 cm and line of sight of the psyker and roll 1D6 and substract 3 from the score, the daemon has to discard that number of chaos cards, if the daemon is left without any chaos cards it may not charge the psyker this turn or target the psyker with ranged attacks or powers
Warp Quake
Shockwave when an enemy skimmer performs a pop-up attack within 75 cm and line of sight of the psyker, before resolving the attack, roll 1D6, on a 4+ the skimmer suffers a hit against which no armour save is allowed and if it is destroyed, the pop-up attack is not resolved
Time Warp
Stasis at the end of the orders phase, target one stand or model other than a titan or super-heavy vehicle within 75 cm and line of sight of the psyker and roll 1D6, on a 5+, the model cannot move, shoot or fight in close combat this turn, but neither can it be shot at, attacked, or interacted with in any other way for the rest of the turn
Biomantic Surge
Weaken at the end of the orders phase, target one troop stand within 25 cm and line of sight of the psyker and roll 1D6, on a 4+, the stand must reduce its move and CAF by half, rolls one less die in close combat, and suffers a -1 to hit penalty on any shooting attacks it makes until the end of the turn
