Epic Roleplay – Alternate Psychic Powers III

Alternate Psychic Powers III
Another handfull of alternate psychic powers, when you would normal gain one of the psychic powers below, you may instead choose to gain one of the listed alternate versions of the psychic power.

Precognition
Scan roll 1D6, on a 3+, the psyker and retinue may ignore all effects like Stealthy, cover modifiers, holofields, or Invisibility or similar that would make any enemies within 50 cm of the retinue harder to hit or impossible to attack

Invisibility
Phase Walk at the beginning of the movement phase, roll 1D6, on a 3+, the psyker and retinue may freely pass through obstacles including impassable terrain or enemy models (including models or stands pinning the retinue) when moving this turn

Cleanse Fear
Terrify at the end of the orders phase, target an enemy unit within 50 cm and line of sight of the psyker, the unit has to immediately test morale with a -1 modifier to avoid going onto Fall Back orders

Telekinesis
Assail target an enemy unit within 75 cm and line of sight of the psyker, and make 1D6 attacks against against it, hitting on a 5+ and ignoring modifiers to hit for cover, the attacks have a save modifier equal to the cover modifier the target would normally get

Teleportatiom
Warp Distance target a single model or stand within 25 cm of the psyker and roll 1D6, on a 3+, all ranged attacks made by the model this turn increase their range by 25 cm

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