Armour Catheter

Especially during long periods of use powered armours reveal additional problems that may not be immediately obvious and seldomly talked about. One of those problems with physiological necessities can be […]

Rescue Vest

Despite its obvious benefits in regards to protection, durability and mobility powered armour does have some distinctive drawbacks. One of the most obvious is its negative buoyancy, not only on […]

Heroes Inc. Guild

Guild armoured coats use several layers of ballistic and impact resistant weaves to provide light, inconspicuous protection to Heroes Inc. security personnel. A Guild coat costs 400D. Game Use: Guild […]

Cassandra Epsilon

The Epsilon is an executive car coming in classic 4-door saloon bodystyle. At its core lies a powerful yet smooth running fusion engine with a guaranteed 10000 hours life expectancy. […]

ArmourCam

An ArmourCam is a miniature tri-lens video camera meant for external attachment to suits of armour. Usual mounting spots include the helmet and shoulder-guards, via either adhesives or maghold. Output […]

Sugar

The Vevaphon cellular additive/drug designated Sugar enhances a polymorph’s armour creating abilities. The compound stabilises and hardens the outer layers of cells to form a strong shell which can be […]

Heroes Inc. SH closed

Heavier, equipped with full face protection and completely sealable, Heroes’ SH closed is the big brother of their open standard helmet armour component. An SH closed costs 550D. Game Use: […]

Heroes Inc. SH open

An unsealed combat helmet procuced by Heroes Inc., the ‘open’ version of the SH is light weight and designed to minimise sensory limitations while maximising protective qualities. An SH open […]

Heroes Inc. Skar

The Skar is a light, one-handed, double-headed combat axe. A central spike allows piercing attacks as well as the more traditional chopping motions. Blades and spike are unpowered but constructed […]

Vid Sticker

These ultra-thin gel-monitors come with adhesive backs and include their own energy supply and storage for a single pre-programmed video, either single replay or continuous loop. Playback is activated the […]