Armor and Telekinetic Shields – house rules and new equipment for The Red Star
Overall, The Red Star Campaign Setting does a superb job of translating the rich world of the comics unto the gaming table. d20 Modern as a system base is already […]
Overall, The Red Star Campaign Setting does a superb job of translating the rich world of the comics unto the gaming table. d20 Modern as a system base is already […]
In The Red Star comics, we catch glimpses of an afterlife caught between archaic warrior gods and modern industrial complexes, reflecting and being reflected in the shape and events of […]
I have long held that there is fun to be had in roleplaying games outside of physical confrontation and violent conflict. I believe many gamers actually agree with me in […]
While d20 Modern includes stats for modern aircraft, the vehicle combat system does little to accommodate them, focusing as it does on car chases and highway battles. This is a […]
Deathwatch features a brilliant approach to military-style campaigns; from the integration of objectives and unit cohesion into the game mechanics to the requisition rules limiting the theoretically unlimited access to […]
For the world of Poseidon interstellar travel is the lifeline upon which it depends. The history of the Abandonment may have shown that humanity is able to survive on the […]
In the dangerous and war-torn world of the 41st millennium, it is often fate alone, not skill, or wealth, or power, that marks the difference between success and failure, between […]
Image courtesy of Randall Munroe of xkcd.com, CC BY-NC. One of the most common game systems out there, D&D is a prime example of the single roll model of social […]
Cyberware dehumanises. This claim – in one form or another – can be found in any number of dark future and cyberpunk rpgs. Sometimes it’s part of a game’s core […]
This article is a bit different as it doesn't focus on a single tool or even system but looks at a broader issue in gaming, social interaction. No, I don’t […]