[German] Inspirationszufallstabelle
Random inspirations in German.
Random inspirations in German.
Rival-a-Day, Day 11 The Island Above the Sea The Island and the Sea split up in anger with the Island now hanging above the Sea, refusing to touch it anylonger. […]
Just some quick notes on a possible skill mechanic. In German.
Quick notes on a setting idea: All creatures contain an identical amount of evil. As smaller creatures have less volume, the evil in them has a higher concentration. Barely more […]
As illustrated in yesterday’s two examples, equipment options for “healer”-type characters can be extremely limited compared to the plethora of choices offered to “fighters”. That means fewer opportunities to engage […]
Symptomatic: Number of polearms with picture, stats and description: 11 Number of items for healers with picture, stats and description: 1 Ammunition types for assault rifles: Eight different types for […]
In Round 2, I briefly sketched out the possibility of generally using combat to determine the results of actions and situations and some of the resulting effects on storytelling. But […]
German brainstorming excercise on possible names for plant people.
Perhaps I should have given this a more universal title when writing Round 1 because it was fairly inevitable that it would escalate beyond simple social interaction. After all, the […]
Fight is my Diplomacy! Sometimes, everything just clicks together suddenly. Of course there is not need for interaction rules when trying to capture the storytelling of fighting games with an […]