[German] Gummizeit
Some German musings on what might happen if you exchange fate points for a fate timer.
Some German musings on what might happen if you exchange fate points for a fate timer.
Thinking out loud about whether a game focussing on perception, senses, and perceiving a world beyond by being blinded to the here and now could have some potential. Only some […]
Thoughts on breakfast as a major element in fantasy cultures. In German.
Some preliminary thought on a campaign setting based around the concept of dungeon city states existing in a sort of subterranean ancient Greece or Mesopotamia, in German
See title. End of announcement. I really cannot be bothered to write a more detailed article about this at the moment, but I still had to vomit the thought out.
Random inspirations in German.
Rival-a-Day, Day 11 The Island Above the Sea The Island and the Sea split up in anger with the Island now hanging above the Sea, refusing to touch it anylonger. […]
Just some quick notes on a possible skill mechanic. In German.
Quick notes on a setting idea: All creatures contain an identical amount of evil. As smaller creatures have less volume, the evil in them has a higher concentration. Barely more […]
As illustrated in yesterday’s two examples, equipment options for “healer”-type characters can be extremely limited compared to the plethora of choices offered to “fighters”. That means fewer opportunities to engage […]