01010-00001/00000 – programs for SLA Industries
[I don’t want to think about the 0x11111 potential programs d6ideas might come up with for SLA Industries.] –Tarcs upon announcing his “source code, machine code and fuzzy logic” RPG […]
[I don’t want to think about the 0x11111 potential programs d6ideas might come up with for SLA Industries.] –Tarcs upon announcing his “source code, machine code and fuzzy logic” RPG […]
Time to dig through the archives again. Focusing on this month’s “suspense” topic by fellow German blogger Zornhau. The results are presented in German, as always.
Introduction to a planned series on possible settings to use as an example in an upcoming world building article for our German marbles RPG “Beutelschneider”. In German, as usual for […]
We search around for older articles on the “gold & treasure” topic hosted by a fellow German blogger this August. Here are the German results.
We make a case for why the German version of the original 3025 Technical Readout for Battletech makes such a compelling handout for the RPG. In German.
After completing all the articles for this month, we have a little evaluation and lessons-learned from Loot-a-Day. While all but one of the individual entries are (or will be) also […]
The German central planning committee is in session. Image by Газета «Переславская неделя» / Ю. Н. Частов / CC-BY-SA 3.0, CC BY-SA 3.0
In March, we turned 500 articles. Tomorrow, 01-August 2016, we turn 5 years – and 600 articles. Time to rerun the numbers from March regarding gaming material versus other articles […]
A final German look at things which haunted us this month and how they relate to things which haunted us since long before.
German thoughts on… what exactly?