Targets 2017
Following straight on the heels of the somewhat lacklustre performance evaluation for 2016, we set ourselves some targets for 2017. Of course we continue our commitment to our ongoing mission: […]
Following straight on the heels of the somewhat lacklustre performance evaluation for 2016, we set ourselves some targets for 2017. Of course we continue our commitment to our ongoing mission: […]
So, quick check: Which of our 2016 targets did we actually meet? Spoiler: Not that many… First of, more of the usual. Meaning: House rules, background ideas, and other material […]
“Old Farts” somehow ended up as the topic for the fifth anniversary of the German RPG bloggers’ monthly carnival. We trail our archives for what we old farts did these […]
Today, I suddenly realised that I use music a lot in researching and preparing settings, especially historical and pseudo-historical ones. Some more thoughts (or perhaps just words) on this in […]
German rant about ranting about a rant about realism in games and – stuff.
On orders of the revolutionary council, the archives regarding this month’s German RPG-bloggers’ carnival/focus topic “uprisings, rebellions, wars of independence” are declared open. The people’s sub-committee on information liberation and […]
Aside from rising to the challenge of writing about one fictious piece of software for SLA Industries per day, we also once more descend into our archives to look for […]
[I don’t want to think about the 0x11111 potential programs d6ideas might come up with for SLA Industries.] –Tarcs upon announcing his “source code, machine code and fuzzy logic” RPG […]
Time to dig through the archives again. Focusing on this month’s “suspense” topic by fellow German blogger Zornhau. The results are presented in German, as always.
Introduction to a planned series on possible settings to use as an example in an upcoming world building article for our German marbles RPG “Beutelschneider”. In German, as usual for […]