2500

2500
2500 articles (including this one).

Time to have another look at the distribution of our articles across gaming material versus other stuff, as we did previously at the 500, 600, 750, 1000, and 1750, 2000, and 2250 articles marks.

The 250 new articles are distributed as follows:

222 articles qualify as material.
8 articles do not qualify as material.
20 articles are inbetween.

That gives us 88.8 – 96.8 % of “material” (without respectively with counting inbetweens), a slightly lower rate compared to the last analysis.

In total, 2046 material articles and 213 borderline articles now yield us 81.8 – 90.4 % overall.

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