Science-gone-too-far in Unknown Armies: The Scientist “Any sufficiently advanced technology is indistinguishable from magic.” -Arthur C. Clarke “Now I am become death, the destroyer of worlds.” -J. Robert Oppenheimer Attributes: […]
Science-gone-too-far in Shadowrun: Spareparts Body This is a variant of the Bag of Organs formative life module from Chromeflesh. When first catching a glimpse of that module’s name, I was […]
Science-gone-too-far in CthulhuTech (although a point could be made that CthulhuTech itself is the very essence of science gone too far): Huldra The Aeon War seemingly unleashes new horrors upon […]
Science-goes-too-far on Blue Planet’s Poseidon, too: Bathtub Biolabs Xenosilicates open up new frontiers in the field of genetic modification and redesign. More so, they enabled the transformation of the entire […]
More German science-goes-too-far, this time a halforc breeding programme maintained by the elven empire in Freeya.
More German science-goes-too-far, this time in the shape of a new blood charm for Earthdawn, which replaces a namegiver’s skull with one carved from gemstone.
Still operating under the “science-gone-too-far” maxim – probably for the rest of the month, too. Ghost Taser The ghost taser’s official designation is PED X62 (Personal Energy Disruptor X62), although […]
Still operating under the “science-gone-too-far” maxim – probably for the rest of the month, too. Oracle Oracle is used by the Department of Psychology & Psychoses. It is a highly […]
Science once more goes too far, this time in our German marbles-RPG, Beutelschneider.
Synaptic Communicator Ever since the first Tyrannic war, unscrupuluous techpriests, radical inquisitors and other shadowy individuals have tried to harness the power of the unholy xenos’ biologic technology and mesh […]