Editorial 01 April 2012 – Battleships
To streamline our process and to test the new digitial media possibilities our English posts and editorials will be mechanically translated from now on. To be sure that no Information […]
To streamline our process and to test the new digitial media possibilities our English posts and editorials will be mechanically translated from now on. To be sure that no Information […]
Yes, I know, February is long gone [in February there was a challenge on German RPG-blogs to post homebrew games/settings – red.]. But you probably know yourselves that things as […]
Preparing for the game is a topic that currently makes the round on a couple of German RPG-blogs as part of a bloggers’ carnival. The focus in this has been […]
Deathwatch features a brilliant approach to military-style campaigns; from the integration of objectives and unit cohesion into the game mechanics to the requisition rules limiting the theoretically unlimited access to […]
For the world of Poseidon interstellar travel is the lifeline upon which it depends. The history of the Abandonment may have shown that humanity is able to survive on the […]
That is not dead which can eternal lie, And with strange aeons even death may die. Roleplaying games are a little bit like the great Cthulhu in that regard. Just […]
By now, we seem to be almost entirely complete, right? Miranbrück and its Freehold in general, locations of interest within the town and Freehold then two groups of characters (part […]
Music in roleplaying games is one of those topics which surface time and time again in discussions among gamers (and not just on the net). Sometimes I get the impression […]
This is the second part of a series of articles looking to add setting specific advanced classes to The Red Star. Here is part one of a series of articles. […]
Biomods are a fact of everyday life in 2199. Widely used by all segments of society, including the criminal element, who have often put their own spin on the available […]