The Fate of Nations – a house rule for The Red Star
In The Red Star comics, we catch glimpses of an afterlife caught between archaic warrior gods and modern industrial complexes, reflecting and being reflected in the shape and events of […]
In The Red Star comics, we catch glimpses of an afterlife caught between archaic warrior gods and modern industrial complexes, reflecting and being reflected in the shape and events of […]
The current map is a very rough sketch thrown up as part of a world building excercise: In what kind of setting, would a heart be used as an icon […]
I’ve come to a sudden realization regarding Dark Heresy: It offers an intensely positive outlook on Warhammer 40,000 in general and life in the Imperium of Man specifically. Paradoxically, it […]
I have long held that there is fun to be had in roleplaying games outside of physical confrontation and violent conflict. I believe many gamers actually agree with me in […]
The passing month’s German bloggers’ carnival continues to inspire. The topic (emotions in RPGs) didn’t seem like much to me in the beginning, but one by one, ideas (d6 of […]
Though now it’s FASA Games (and not FASA Corporation) and they are taking over from RedBrick, as announced by James Sutton. But what does that mean for me as a […]
At long last we come back to asking an English language question in our ongoing “What is …?” series, after having dwelled mainly on German ideas for the last few […]
The general consensus was that today was too hot for regular roleplaying. So we ended up collectively playing a gamebook instead.
In a concerted action, German RPG-bloggers are looking at “emotions in RPGs” this month. The Warhammer 40,000 universe might not seem the most obvious choice for tackling this topic.
Last week our authors, contributors, editors and generally awesome people of d6ideas listed the top 10 printed roleplaying games they would take to a lonely island and provided a short […]