The Riddle of Stone – a house rule for dwarves in D&D/Freeya
On Freeya, dwarves are known for their artistry with stone. Not only dwarvish masons or jewellers, who work with the material directly, or smiths, who extract metals from ore, excel […]
On Freeya, dwarves are known for their artistry with stone. Not only dwarvish masons or jewellers, who work with the material directly, or smiths, who extract metals from ore, excel […]
Day 16: SLA Industries The Black Scarf The shaktar renegade is known as the Black Scarf for the burnt and tattered remains of his ceremonial scarf partially fused with his […]
Day 15: Rogue Trader/Wrath & Glory Kaptin Noton da Nogginz Kaptin Noton da Nogginz, Nono or No! No! for short depending on circumstances, was not always the dreaded freebooter kaptin […]
The neural scourge is a great and terrible instrument of the Machine God’s will. Few are the disciples who know the proper incantations to activate and guide the thought eating […]
Hold Torpedo Bays (Supplemental Component) When a transport hull is repurposed for war or needs additional security, its captain may take the extreme measure of adapting the Main Cargo Hold […]
For me, one of the most important aspects in an RPG is how easy and how interesting tinkering and homebrewing is within the confines of its rules, how many and […]
Freeya, too, posits fey as free, often powerful, often capricious spirit beings, both natural and supernatural. The Elysian Empire claims to be rooted in such natural forces but more than […]
Day 14: Earthdawn Molcos Waterrunner and the Self-Sun Molcos Waterrunner is an aging Theran noble and adventurer, an accomplished Air Sailor of the 12th Circle. After years in the fleets […]
I had an epiphany! I am sure, the thought isn’t a new one. Quite the contrary, I strongly suspect that this is a case of me not seeing the wood […]
The K23 is a secure closed channel video data sharing and camera control system for operative use. Using its two chippy ports, it can be connected to a scout helmet […]