This is a companion piece to the Transpathic Battlespace, giving yet more options to wage telepathic warfare in The Red Star.
Transpathic Pulse Protocol (TPP)
U.R.R.S., W.T.A.
Nonlethal Damage: 1d6
Component Purchase DC: 21
Component Weight: 0.25 kg
Kast Check DC: 20
Kasting Time: 1 standard action
Range: Long (Kast check result x 10 meters)
Area: Sphere of radius (Kast check result x 5) meters
Duration: Instantaneous
Saving Throw: See text
Sorcery Resistance: Yes
Initially developed by the West but quickly copied by the URRS, Transpathic Pulse Protocols are used as countermeasures for transpathic battlefield communications by releasing intense bursts of focussed thought waves. These cause temporary disruption in transpathic networks and may even induce harmful feedback in their participants.
All creatures currently benefiting from any protocol with the word “transpathic” in its name (including creatures able to trigger explosives rigged with Transpathic Detonators) as well as any sorceresses currently kasting or concentrating on any such protocol within the area of effect of the TPP are nauseated for 1d4 rounds and take 1d2 points of Intelligence, Wisdom and Charisma damage each. A successfull Will save reduces the duration of the nausea by half and negates the ability damage.
Overkast: The DC of the Will save is increased by +2 per grade.
The Red Star and all related characters are ™ and © Christian Gossett. Used with kind permission.
The Red Star Campaign Setting is © Green Ronin Publishing, LLC.
The Red Star und alle verwandten Charaktere sind ™ und © Christian Gossett. Verwendet mit freundlicher Genehmigung.
The Red Star Campaign Setting ist © Green Ronin Publishing, LLC.