The God Emperor of Elysion, Heir to the Firstborn, Master of Magic, Lord of Freeya
The Firstborn Elysian was created by the Drashal. He was the perfect Elven specimen, more beautiful and terrifying than everything that came before or after him. He lead the armies to break the rule of the Dragons and liberated Freeya.
Whenever an Elysian ascends to the throne, he not only becomes Emperor of Elysion but also inherits the divine powers of the Firstborn. He becomes a living god and he claims everything that the Firstborn liberated as his own.
His claim to power is so absolute that he even enslaves the fey, which are often described as elemental representatives of the Spirit that created the world. All of creation has to bend its knee before his might.
Domain Spells of the God Emperor
Cleric Level | Spell |
1st | Detect Magic |
3rd | Gentle Repose |
5th | Magic Circle |
7th | Death Ward |
9th | Legend Lore |
The Rule of Magic
When you choose this domain at 1st level, one of your two domain spells for each spell level may be chosen freely from any spell list.
Bonus Proficiency
Also at 1st level, you gain proficiency with heavy armor.
Channel Divinity: Bemuse Fey
At the 2nd level, as an action you present your holy symbol an speak a prayer belittling the fey. Each fey that can see or hear you within 30 feet of you must make a Wisdom saving throw. If it fails the saving throw, it is bemused for 1 minute or until it takes damage.
A bemused creature must spend its turn doing nothing. It also can’t take reactions. If the creature is currently airborne it decends each round its maximum movement speed until it reaches the ground.
Enslave Fey
At 6th level, when a fey fails its saving throw against your Bemuse Fey feature, the creature’s mind is shattered if its challenge rating is at or below a certain threshold. The mind broken fey transforms into a fey slave of your choice of a certain rarity and below as shown in the Enslave Fey table below.
Cleric Level | Enslaves fey of CR… | …and transforms it into a fey slave of… |
6th | 1/2 or lower | common rarity |
8th | 1 or lower | uncommon rarity or lower |
11th | 2 or lower | rare rarity or lower |
14th | 3 or lower | very rare rarity or lower |
17th | 4 or lower | legendary rarity or lower |
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach the 14th level the extra damage increases to 2d8.
The Emperor Protects
At 17th level, nothing can harm you in your master’s domain. Globe of Invulnerability becomes a cleric spell for you, which you always have prepared and it doesn’t count against the number of spells you can prepare each day.
In addition, you can cast Globe of Invulnerability once as a reaction instead of an action. You must finish a long rest before you can do so again.