
I have been doing this for twelve years now. Writing against RPG-a-Day. Against. Again and again. Every day, every August, since 2015. Most often on my own, sometimes collaboratively with others here on d6ideas or across different (German) blogs.
2015: ArtifactaDay
2016: Loot-a-Day
2017: Rival-a-Day
2018: Ad-Blog
2019: RPG+Ally+a+Day
2020: Not One Step Back
2021: Veteran-a-Day
2022: The Thousand Titles of the Cat Emperor
2023: Sommerverdichtung (German only)
2024: CampaignConceptaDay
2025: A-Piece-of-History-Every-Day / Calculating World(s)history
And now? The German next door neighbours at Kritischer Fehlschlag have issued the rallying cry “Crime Scene” (German).
But here? After twelve years of doing this dirty work? There is but one possible answer:
The Dirty Dozen.
Interpreted via the lense of the so called Dirty Dozen of persistent organic pollutants such as DDT and dioxins (although an earlier thought was the likewise so called Dirty Dozen of biological weapons and this might still colour some of the entries).
One-hundred-and-fourty-four poisons and pollutants (in the widest, freest sense). Twelve each for twelve systems. Thirty-one days. Twelve years. Against RPG-a-Day. Again.
(Ancient) alien environmental pollution.
- Shade Burnworlds – the eponymous burnings on these planet of the vanished conflict society did not leave any residue to poison the worlds, they were total matter to energy conversions, so the pollution, the environmental danger that lurks on the old burnworlds to this day is that very energy, contained in Shade solid state storage devices, mass produced and often integrated in anything down to the very brickwork, so that even experts amongst today’s conflict archaeologists have trouble correctly identifying them – only increasing the risk of catastrophic flash release if devices should be damaged or mishandled
