01010-00001/00000 – programs for SLA Industries
[I don’t want to think about the 0x11111 potential programs d6ideas might come up with for SLA Industries.] –Tarcs upon announcing his “source code, machine code and fuzzy logic” RPG […]
[I don’t want to think about the 0x11111 potential programs d6ideas might come up with for SLA Industries.] –Tarcs upon announcing his “source code, machine code and fuzzy logic” RPG […]
Time to dig through the archives again. Focusing on this month’s “suspense” topic by fellow German blogger Zornhau. The results are presented in German, as always.
Shout out to fellow German blogger Jaegers.net for going to the lengths of dissecting the probabilities of our marbles RPG Beutelschneider. The (barely longer) full text is available in German.
Introduction to a planned series on possible settings to use as an example in an upcoming world building article for our German marbles RPG “Beutelschneider”. In German, as usual for […]
We did German RPG puns. Ten of ’em. We had to.
We fumble around with a concept for modeling suspense in this German answer to another blogger’s musing on tension and suspense in RPGs. In brief: In games using minimum and […]
We search around for older articles on the “gold & treasure” topic hosted by a fellow German blogger this August. Here are the German results.
So, yesterday was the first ever Daruma Open Day – although SLA Open Day (as indeed we have been calling it before here on the blog) would be a more […]
The final day of our SLA Open Day countdown brings us that most dreaded visitor – Halloween Jack. Fortunately, it is just his miniature self. Jack comes as a two […]
After running out of SLA Progressive Collection entries, we continue our SLA Open Day countdown with the first of the boxed sets for the CS1 skirmish game (which is equally […]