
RPG-a-Day versus Rival-a-Day – an introduction
I can’t stand RPGaDay. Like in previous years, I will thus use Agust to make my own private little counter (or should that be rival?) contributions of daily snippets, this […]
I can’t stand RPGaDay. Like in previous years, I will thus use Agust to make my own private little counter (or should that be rival?) contributions of daily snippets, this […]
A small contribution to an ongoing German discussion about the use of ads on RPG blogs. In German.
Do young female gargoyles call themselves gargirls or girlgoyles?
As illustrated in yesterday’s two examples, equipment options for “healer”-type characters can be extremely limited compared to the plethora of choices offered to “fighters”. That means fewer opportunities to engage […]
Symptomatic: Number of polearms with picture, stats and description: 11 Number of items for healers with picture, stats and description: 1 Ammunition types for assault rifles: Eight different types for […]
In Round 2, I briefly sketched out the possibility of generally using combat to determine the results of actions and situations and some of the resulting effects on storytelling. But […]
Perhaps I should have given this a more universal title when writing Round 1 because it was fairly inevitable that it would escalate beyond simple social interaction. After all, the […]
Makes the use of capitalisation in a game’s title a difference? Are Hunter hunter HUNTER perceived differently? Are they completely different games? And what about HuNtEr hUntEr … ?
Everytime someone starts talking about how useful “the ICD” is for a “mature”, “deep” and “realistic” portrayal of characters with mental disorders, I cannot help but think that what the […]
Fight is my Diplomacy! Sometimes, everything just clicks together suddenly. Of course there is not need for interaction rules when trying to capture the storytelling of fighting games with an […]