Social Combat – Final Round. Fight!
In Round 2, I briefly sketched out the possibility of generally using combat to determine the results of actions and situations and some of the resulting effects on storytelling. But […]
In Round 2, I briefly sketched out the possibility of generally using combat to determine the results of actions and situations and some of the resulting effects on storytelling. But […]
Perhaps I should have given this a more universal title when writing Round 1 because it was fairly inevitable that it would escalate beyond simple social interaction. After all, the […]
Makes the use of capitalisation in a game’s title a difference? Are Hunter hunter HUNTER perceived differently? Are they completely different games? And what about HuNtEr hUntEr … ?
Everytime someone starts talking about how useful “the ICD” is for a “mature”, “deep” and “realistic” portrayal of characters with mental disorders, I cannot help but think that what the […]
Fight is my Diplomacy! Sometimes, everything just clicks together suddenly. Of course there is not need for interaction rules when trying to capture the storytelling of fighting games with an […]
Some German musings on inspiration from everyday life.
Influencing character creation via music? My initial impulse is to say that this will work best with computer assissted character creation. Although that thought obviously stems from the association with […]
Since Geh nicht in den Winterwald, the German language version of Don’t Walk in Winter Wood, came out earlier this year, I cannot quite shake the thought of language validation […]
Scenario: A person can transfer their consciousness between different bodies (and/or bodyless forms of existence). Violence is perpetrated against one such body while it is currently uninhabited by the person’s […]
Nothing new, but due to the question “where do you live? – parties and their homebases” making the rounds amongst German RPG bloggers, I couldn’t help but think of it. […]