[German] Beulenschneider – ansteckende Krankheiten in Beutelschneider
Plague and contagion in our marbles RPG, once again in German. (Does not make that much sense to do the additional rules in English as long as there is no […]
Plague and contagion in our marbles RPG, once again in German. (Does not make that much sense to do the additional rules in English as long as there is no […]
In addition to sorcerous control systems, vehicles in The Red Star may also sport sorcerous upgrades to their engines: Protocol Afterburners This modification allows protocol energy from a sorceress to […]
German nonsense. On so many levels.
Ripple Graft A next generation cellular upgrade for the Doppelganger Institute’s biogenetic polymorphs, Ripple Grafts further enhance Vevaphons’ phenomenal abilities to change their bodies and create ever more stunning visual […]
Thoughts on breakfast as a major element in fantasy cultures. In German.
Some preliminary thought on a campaign setting based around the concept of dungeon city states existing in a sort of subterranean ancient Greece or Mesopotamia, in German
See title. End of announcement. I really cannot be bothered to write a more detailed article about this at the moment, but I still had to vomit the thought out.
Adapting archetypal undead for our game of marbles. In German.
We followed our destructive impulses and fell upon a couple of innocent questions about RPG blog tours, community contests and similar concepts. In German.
In general, the Fate-family does not rank particularly high on my priority list. However, there are concepts which almost audibly call out for Fate to be used. Fate of the […]