Social Combat – Final Round. Fight!
In Round 2, I briefly sketched out the possibility of generally using combat to determine the results of actions and situations and some of the resulting effects on storytelling. But […]
In Round 2, I briefly sketched out the possibility of generally using combat to determine the results of actions and situations and some of the resulting effects on storytelling. But […]
A carnival ogre left behind under a tree or an ogre baby placed on temple steps?
Day 1 of the long hinted at political side story of our ongoing Unknown Armies/Gundam campaign. In German.
German brainstorming excercise on possible names for plant people.
Hummingbirds are a type of aerial remote simulacrum (see Field Manual, page 36 (Blue Planet v2), or Player’s Guide, page 142 (Blue Planet revised edition)), sometimes used by field scientists […]
An older piece for Games Workshop’s original Mighty Empires rules. Instead of having a character join a banner, you can also have them wander the world on their own, unburdened […]
The shell game isn’t about money. It’s about charges. – Still a con, obviously.
Wire Whip Made from the same dark iron used to reforge the souls of those Immortals who willingly become the eternal guardian-slaves of the State in the Spirit Realm, a […]
Breaching Servitors (Supplemental Component) The ship carriers a large complement of mining servitors, re-purposed to wreak structural damage to enemy vessels during boarding using their mining attachments. Rampage: When determining […]
Just jotting down some notes for potential later use: Dwarves not as heavy drinkers, but as drug users. Dwarvish tavern as a synonym for opium den. Dwarven miners, working for […]