Goryn, a first character based on last week’s the conversion ideas from Dragons of the Red Star.
Goryn is a Nokgorkan warlord who rose to power following the fall of Bahamut and the splintering of the Resistance. Although the politically savvy Goryn publicly anounced his commitment to the continued fight against the Red invaders, he and his fighters are little more than bandits who profit immensely from the current situation of the ravaged country. From his mountain lair, which along with his band is known only as the Hoard, he terrorizes large swathes of the countryside, seeking to expand his influence and enrich himself by kidnapping, extortion, smuggling of natural resources and plain plundering and robbery.
The Hoard is filled with the dredges of the wartorn Nokgorkan society, brutal murderers, disillusioned Resistance fighters, common criminals and opportunistic war profiteers (our 2012 article The Other Side of War might be worth checking out for possible advanced classes). Goryn keeps the members of this band in line not only by letting them have their – meagre – share of the profits, but also with a combination of his personal magnetism and the superstitious fear and reverence of his supernatural abilities. His minions even often go about spreading rumors of him being blessed with extraordinary powers by the spirits of the ancestors or even by the prophet himself. It is telling, however, that not a single priestess or shaman is to be found among the Hoard, and indeed, the desperate self-deception of these rumors is visibly written across the faces of those telling them.
Player characters may be confronted with Goryn in any number of ways. As members of the Red Fleet they could obviously be involved in operations to surpress his banditry and pacify his territory, culminating in an assault on his mountain stronghold. In the earliest phases, the characters could well be on the receiving end, perhaps with raids by Goryn where they are the defenders – or the victims – triggering the Red Fleet crackdown in the first place. Similarly, the Nokgorkan Resistance could also choose to do away with Goryn and the Hoard, which could be down to factional infighting, a genuine attempt at re-unifying and re-invigorating the Resistance, or even under the guidance of the priestesses in which case the revelation of Goryn’s draconic nature would have to come first. The disbanded Fifth Hook and its discredited investigators and terminators of unnatural threats could also start looking into Goryn, all the while facing their usual resource constraints. Finally, ambitious members of the Hoard may well try to ursurp Goryn’s mountain throne for themselves – after working their way up through the ranks and building their own powerbase, of course.
Male Dragonfire Adept 17; CR 17; Medium-size humanoid (dragonblood); HD 17d8+68; hp 148; Mas 18; Init +6; Spd 12 m; Defense 23, touch 18, flat-footed 15 (+2 Dex, +6 defense bonus, +5 natural armor); BAB +8; Grap +7; Atk +7 melee (1d6-1, Red Fleet knife) or +6 ranged (2d6, Model 17 Samsonov); Full Atk +7/+2 melee (1d6-1, Red Fleet knife) or +6/+1 ranged (2d6, Model 17 Samsonov); FS 2 m by 2 m; Reach 2 m; SA breath weapon 8d6 (double range); SQ DR 5/magic, dragonkin; AL the Hoard, chaos; SV Fort +14, Ref +7, Will +11; AP 174 max; Rep +5; Wealth +18; Str 8, Dex 14, Con 18, Int 14, Wis 12, Cha 18.
Skills: Bluff +25, Diplomacy +20, Gather Information +19, Intimidate +30, Knowledge (arcane lore) +18, Knowledge (streetwise) +22, Listen +14, Profession +21, Read/Write Languages (Nokgorkan, Red, Draconic), Sense Motive +21, Speak Language (Nokgorkan, Red, Draconic, Lionish), Spot +10.
Feats: Armor Proficiency (light), Black Market Connections, Draconic Heritage (Brass), Draconic Knowledge, Draconic Senses, Draconic Skin*, Dragontouched, Improved Initiative, Simple Weapon Proficiency.
*: feat from Races of the Dragon
Breath Effects: Enduring Breath, Force Breath, Shaped Breath, Sickening Breath, Sleep Breath
Draconic Invocations: Baleful Geas, Beguiling Influence*, Charm, Draconic Knowledge*, Frightful Presence, Greater Draconic Flight, Terrifying Roar
*: effects already added to skills
Possessions: Officer greatcoat (medium autoshields), Red Fleet knife, Model 17 Samsonov and 2 magazines, 50 bullets of 9mm ammo, binoculars, fatigues (), professional walkie-talkie, cellphone, plus the resources of his mountain lair.
The Red Star and all related characters are ™ and © Christian Gossett. Used with kind permission.
The Red Star Campaign Setting is © Green Ronin Publishing, LLC.
The Red Star und alle verwandten Charaktere sind ™ und © Christian Gossett. Verwendet mit freundlicher Genehmigung.
The Red Star Campaign Setting ist © Green Ronin Publishing, LLC.