Layers of Civilization – random generation of inhabited areas
This has been sitting around here for a while. No questions about how to generate random wilderness – or sparsely inhabited – terrain. Appendix B is the base method I […]
This has been sitting around here for a while. No questions about how to generate random wilderness – or sparsely inhabited – terrain. Appendix B is the base method I […]
The Saharduin control several worlds in the Ultima Segmentum. They are both hostile and powerful, and have technology roughly equivalent to that of the Imperium. A typical Piscean Warrior is […]
Some more additions to the Fimir in Epic Roleplay aside from the Deathglow. These here I am less confident in, for various reasons. With the Shearl and the Swamp Strider, […]
Step 1: Career and Rank Imperial Commanders: D6 Career and Rank 1 Imperial Commander Rank 1 2 Imperial Commander Rank 2 3 Imperial Commander Rank 3 4 Imperial Commander Rank […]
While I am reasonably satisfied with the way the rules for the Fimir in Epic Roleplay turned out, they could do with some more variety. Especially vehicles are missing, and […]
I often missed giants from Warhammer 40,000. So here now are giants for Epic Roleplay: For 50 points, a single giant or armoured giant can be added as a minion […]
Hexed Hexes – German.
An experiment in random ship generation: Step 1: Determine Size Roll a D6: D6 Result 1 Small ship: +2 to determine maneuverability in Step 4 -1 to determine fighting power […]
A first experiment with converting/ transfering older material over to Epic Roleplay: Galvina Nullip in Epic Roleplay: Galvina Nullip Rank 4 Techpriest Fractional CAF: +0.2 (0 career, +0.2 Close Combat […]
Wish fulfillment, seven years in the making. German.