Kinetic Bombardment Bay (Supplemental Component)
One of the cheaper options for orbital bombardment and thus highly regarded especially for protracted planetary sieges despite its drawbacks, a kinetic bombardment bay houses large numbers of reentry hardened unguided projectiles that are released from orbit to plummet to the planet below in free fall, gathering enough momentum on their long way down to obliterate targets nearly as effectively as a macroartillery shell or plasma warhead missile many times its cost.
Bombardment System: This weapon component can only be used to target and attack ground targets.
Kinetic Strike: Kinetic Bombardment Bays act as macrobatteries. When working toward a Military Objective against a planet, the players earn an additional 25 Achievement Points. When used as part of a planetary bombardment, Kinetic Bombardment Bays double the affected area.
Appropriate Hull Types: Any
Power: 1
Space: 5
SP: 1
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