In the Red Star campaign setting, one of the primary fighter classes, the Red Trooper, is heavily geared towards using the hook, a telekinetic spear which doubles as a melee and ranged weapon and can further enhance a characters’ defenses. The hook is the standard infantry weapon of the Red Fleet, and as such it makes sense for the class to be built around its use. At the same time though, the background information in the campaign setting as well as the original comics talk of and depict Red Fleet soldiers armed with a multitude of other weapons. But building a character who uses anything else than the hook can be a frustrating experience, as more than half of the Red Trooper’s class feature are geared exclusively towards improving combat abilities with the hook.
Below is a variant of the Red Trooper class replacing the hook-related features with other options, enabling you to build Red Fleet soldiers relying more on non-telekinetic weapons.
Red Trooper Avtomatchiki Class Variant
Starting Feats:
Replace the Exotic Melee Weapon Proficiency (hook) feat with the Personal Firearms Proficiency feat.
Class Features:
Choose either the RKG-75 assault rifle or the RKS-81 submachinegun. Apply the Weapon Focus, Weapon Specialization, Improved Critical, Greater Weapon Focus, Greater Weapon Specialization, and Critical Strike class features gained at 1st, 4th, 8th, 12th, 16th, and 20th level to the chosen weapon instead of the hook.
The Hook Training class features change as follows into Weapon Training class features:
At 2nd level the Red Trooper gains the Advanced Firearms Proficiency feat as a bonus feat.
At 6th level the Red Trooper gains Quick Reload as a bonus feat.
At 10th level the Red Trooper gains the Burst Fire feat as a bonus feat, even if he does not meet the prerequisites. A Red Trooper who already has the Burst Fire feat suffers only a -1 penalty to attack rolls when using Burst Fire.
At 14th level a Red Trooper using a protocol grenade launcher (such as those attached to the RKG-75G or the Sam-79G) needs only to fire half the normal number of bullets to build up the charge for the grenade launcher.
At 18th level the Red Trooper gains the Dead Aim feat as a bonus feat, even if he does not meet the prerequisites. A Red Trooper who already has the Dead Aim feat gains an additional +2 bonus on attack rolls when using the feat.
Starting Equipment:
Instead of a hook, you start with an RKG-75 assault rifle or an RKS-81 submachinegun and three magazines of ammunition for the weapon.
The artwork is taken from The Red Star, Issue 2 and was used with kind permission of Christian Gossett.
The Red Star and all related characters are ™ and © Christian Gossett. Used with kind permission.
The Red Star Campaign Setting is © Green Ronin Publishing, LLC.
Die Grafik stammt aus The Red Star, Issue 2 und wurde mit freundlicher Genehmigung von Christian Gossett verwendet.
The Red Star und alle verwandten Charactere sind ™ und © Christian Gossett. Verwendet mit freundlicher Genehmigung.
The Red Star Campaign Setting ist © Green Ronin Publishing, LLC.